Thursday, April 23, 2009

Battlestar Galactica Play by Email Game part 1

I recently started running a play by email game of the Battlestar Galactica board game. I saw a lot of people running games on the penny arcade forums and thought it would be fun to run my own. I have owned the game for a few months now, and since I bought it have only had enough time to get together and play it a handful of times with my friends. I thought a Play by email game would be a perfect way to get some light gaming in and actually get some use out of my 50 dollar board game.

Light gaming? Maybe for the first 3 turns, but as you can see in the turn summary below, problems started early for the human fleet. There were cylons coming out of their ears. The entire first half of the game was plauged by cylon attacks and problems. The humans had to jump early to avoid massive amounts of civilian ship damage.

Now the game is well into the Sleeper Agent phase, and the game has turned to all out conspiracy. I never knew my friends could be so deceptive. I am impressed by their cunning and ability to lie through their teeth to each other.

I can't say much more about the game, because we are still in the middle of the whole thing and I don't want to give any secrets away to the players, but below is a turn by turn account of what is going on so far, minus all the intrigue (sorry!).

Turn 1 - Admiral Saul Tigh launches two vipers to counter the cylon threat, and sends a scout to nearby systems to look for water. The scout is successful and the Galactica is resupplied with food and water.

Turn 2 - Tom Zarek consolidates power by recruiting some engineers. Meanwhile the Jump Computer experiences minor difficulties. [Crisis: Jump Computer Failure]

Turn 3 - Helo, stranded on Caprica, must escape the radioactive Cylon infested wasteland. Admiral Tigh sends a rescue mission [Crisis: Rescue Mission] but Helo returns in critical medical condition

Turn 4 - Cheif launches 2 more vipers in preparation for the oncoming cylon raiding party [Crisis: Cylon Raiding Party].

Turn 5 - Boomer moves to weapons control and fires the Galactica's missiles at a basestar. Meanwhile, a full scale resistance is thwarted [Crisis: Resistance]

Turn 6 - Roslin gathers her favors in the military and has a cylon heavy raider destroyed. Luckily no civilians were harmed. Meanwhile, accusations fly on the Galactica [Crisis: Guilt by Collusion]

Turn 7 - Admiral Saul Tigh jumps the fleet to deep space to escape the cylon threat. [Crisis: Water Shortage]

Turn 8 - Zarek goes to the Galactica and visits the Research Lab. [Crisis: The Olympic Harrier] Meanwhile, a civilian ship is on a collision course with the galactica.

Turn 9 - Helo gets out of the sickbay, and goes immediately to the research lab. [Crisis: Water Shortage]

Turn 10 - The Chief goes to the research lab. There's a party in research! [Crisis: Crash Landing]

Turn 11 - Boomer launches a scout, but it is lost in deep space never to return! Meanwhile, the leadership decides to inform the public about the cylon threat. [Crisis: Informing the Public]

Turn 12 - Roslin uses her presidential power to gain favor with the council while the fleet notices a glitch in the network computers. [Crisis: Network Computers]

Turn 12 - Roslin uses her presidential power to gain favor with the council while the fleet notices a glitch in the network computers. [Crisis: Network Computers]

Turn 13 - Tigh is revealed as the cylon sympathizer and is sent to the brig, but the humans soon forgive him and let him out. Meanwhile, the Admiral throws the President in the Brig under suspicion.

Turn 14 - Zarek issues an executive order to break Roslin out of the brig. A water shortage threatens the fleets food reserves. [Crisis: Water Shortage]

Turn 15 - Admiral Helo goes to the research lab in search of technological answers to the fleets problems. The fleet puts the prisoners on a work program so they may earn their freedom [Crisis: Prison Labor]

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